Check out the behind the scenes look at the soundtrack recording
On Friday, Studio MDHR, the team behind the highly-anticipated game “Cuphead” released “Floral Fury,” the first track from the game’s soundtrack composed by Kris Maddigan. Check out the behind the scenes look at the creation of the track as part of the completely original jazz soundtrack, filled with period-specific music and big band boisterousness! The soundtrack was recorded live […]
Cascade [Xbox 360 – Cancelled]
Cascade was an unreleased fantasy Massive Multiplater Online game in production at British software house Rare Ltd. The project started after Perfect Dark Zero by Mark Edmonds and Chris Tilston, it built upon early work from a post-Perfect Dark 64 prototype titled Quest. In 2007, Cascade was cancelled and the team started to work on an unreleased HD port […]
Tomb Raider: Ascension [Cancelled / Beta – PS3, Xbox 360, PC]
A reboot of Tomb Raider was developed by Crystal Dynamics and released in 2013 to welcoming applaud and incredible reviews. However, it seems that the development process took a rather sharp turn. This new Tomb Raider project was started in early 2009 and was originally meant to be a much more different game than the final one. Dubbed Tomb Raider: Ascension (not to be confused with […]
Urchin (Rare Ltd.) [Xbox 360 – Cancelled]
Urchin was an adventure fantasy / horror game that was in development at Rare Ltd. for Xbox 360. A few pieces of concept art were revealed by Rare artist Ryan Firchau at the “Nordic Game Conference”, held in Malmö in Sweden in May 2008. While details are scarce, it is known that Urchin was in development by the team that […]
Project EGO (Fable) [XBOX – Beta]
Originally developed under the name Project Ego, Fable‘s development involved more than 150 people. The game’s music was composed by Russell Shaw, with the opening title theme written by Danny Elfman. The game’s release was widely anticipated, due in part to Lionhead co-founder Peter Molyneux‘s enthusiastic hype of the game. The game was originally in development for the Dreamcast, but was […]