MARVEL vs. CAPCOM® Fighting Collection: Arcade Classics Takes You for a Ride with Physical Release Launching Today!
 

MARVEL vs. CAPCOM® Fighting Collection: Launches Today!

News

 
World War Z: Aftermath’s “Sin City Apocalypse” Episode & Update Arrives Dec. 5
 

World War Z: Aftermath's "Sin City Apocalypse" Arrives Dec. 5

News

 
Creepy Shift: Roadside Diner Launching on October 28th!
 

Creepy Shift: Roadside Diner Launching on October 28th!

News

 

Sea of Thieves: Content Plans

It’s been just over three weeks since we launched Sea of Thieves, and a lot has happened since then!

We’ve been listening closely to our community, and we know how keen they are to hear how we plan to grow Sea of Thieves. As we’ve always said, launch is just the start for Sea of Thieves, and we are going to grow and evolve the game with feedback from our community. It feels like the right time to reveal how we’ll do this.

Below you can find an in-depth video talking to our Content Plans, and how we plan to grow and evolve the game:

The key points to take away from this are:

Our plan is for regular content updates and weekly events:

Content updates will add major new features alongside new items & mechanics, with new goals and rewards.
Weekly events will introduce new mechanics, or see fun goals for players to achieve in our world.
Our first content update is coming in early May, titled The Hungering Deep:

The Hungering Deep brings a new AI threat to the world, that crews will have to work together to discover and defeat as part of a unique event. We will also be introducing a number of new mechanics that will assist players on this adventure, and there will be unique rewards that players can earn as part of this event.

Beyond that, we plan two more content updates during the summer and another three more before the end of the calendar year:

This summer we’ll debut Cursed Sails, which will include a new ship type, and Forsaken Shores, which will introduce players to a new perilous part of the world to explore. Similarly to The Hungering Deep, both of these updates will also include new gameplay mechanics for players, new AI threats to challenge and new unique rewards to claim.

Our content plans will continue to grow and evolve, based on feedback from our players. Based on feedback since launch, we have changed the priorities for both Pets and Ship Captaincy which we had previously announced as things we would look to add in the few months after launch. These are on the backburner for now whilst we add to the game in other areas. Expect our plans to continue to be fluid but always with the goals listed above as our guiding principles.

As we’ve always said, we never wanted to do anything to separate our players, so we’re pleased to confirm that all content updates will be available to all of our players, at no additional cost.

We are hugely excited to be beginning this phase of Sea of Thieves, and seeing where the adventure takes us.

Comments are closed.