In a roughly translated interview Sony’s Playstation of America Shawn Layden sits down with German news Outlet golem.de to talk about the future of PlayStation
 

In a roughly translated interview Sony's Playstation of America Shawn Layden sits down with German news Outlet golem.de to talk about the future of PlayStation

Interview

 
Big Final Fantasy XV announcements teased for Gamescom 2017
 

Big Final Fantasy XV announcements teased for Gamescom 2017

News / Video

 
PSN Flash Sale (US)
 

PSN Flash Sale (US) Running until Monday, June 26 at 8am PT/11am ET

News

 

Elder Scrolls Online Runs at 4K@30FPS on XB1X with Additional Graphics Fidelity over PS4 Pro

A while ago, Zenimax Online’s Creative Director Rich Lambert confirmed in an interview with Finder.com.au that MMORPG Elder Scrolls Online will receive an Xbox One X update.

Elder Scrolls Online already added PlayStation 4 Pro enhancements when Sony’s console shipped last year. Users have the chance to pick between a native 4K (2160P) resolution at 30 frames per second or, alternatively, stay at Full HD (1080P) resolution to get better shadows, ambient occlusion, and water reflections.

We had the chance to speak with Game Director Matt Firor at E3 2017 and ask him whether the Xbox One X was powerful enough to run Elder Scrolls Online at 4K@60FPS. The team is still making tweaks at this point, but he replied that it’s most likely going to run at 4K@30FPS while also getting those additional graphics effects that PS4 Pro only enables when running at 1080P resolution.

Unfortunately for console players, it seems like the PC will remain the only place where the game can be played at higher frame rates. Speaking of the PC version, we also asked Matt Firor whether Zenimax Online had any plans to bring over support for High Dynamic Range (HDR) displays from console to PC now that several compatible monitors are about to be launched.

The good news is that it will happen, the bad news is that there is no timetable yet. The reason is that on consoles there’s a well-defined spec and API combination, whereas on PC things are much more complicated.

 

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